Act 1: Anti-Discrimination
Eliminates all discrimination going forward, makes discrimination punishable with multiple months of intense counseling to help individuals and groups evolve to more inclusive, caring mindsets and behavior.
Act 2: Animal Protection
No animal is allowed to be killed or harmed by a human for any purpose other than those delineated in the Agricultural Act (Act 3). Animals may no longer be bred for domestication. Humans are allowed to live with animals if they are licensed and qualified to care for animals in a domestic setting.
Act 3: Agricultural Act
All farming and ranching land is available to all citizens for the purpose of growing food that can be shared among their local community members. All corporate owned farm and agricultural land will be owned and managed locally by the government. Chemically processed or mass produced food products are eliminated. Humans will farm and source their food locally. Hunting of wild animals is the only approved manner in which meant can be secured for the purpose of food.
Act 4: “Useless” Items Act
Any item or product deemed “useless” by the government is banned, e.g. all single-use plastics, plastic toys and other goods manufactured using large assembly lines and unsustainable manufacturing processes that contribute to climate change and poor-paying employment.
Act 5: “Jerk Tax” Act
Any human deemed to be a “jerk” will be taxed an extra 5% of their annual income. Being deemed a “jerk” can occur if an individual uses language, expletives or behaviors determined to be inappropriate by the government. A Court of Law will consider evidence from the plaintiff in any matter and will make a final determination of whether or not a person is in fact a “jerk.”
Act 6: Defense & Defiance of Nature Act
Anything deemed harmful to nature is banned. Anything that is determined to defy nature will be banned, for example: chemical-based therapeutics, chemicals in food, manufacturing processes that pollute the environment, mass corporate farming and ranching, use of fossil fuels and any unnatural cause of global climate change.
Act 7: Modern Healthcare Act
Every human and animal has access to high-quality affordable healthcare for which the government is responsible to provide at no cost. No personal bankruptcies can be caused by a health crisis and all medical options other than chemical-based, poisonous therapeutics will be available. Innovative research into natural and biotechnology-based innovation will be expedited.
Act 8: Propaganda Act
No public propaganda is illegal. Private propaganda is allowed as long as it is presented as “probably propaganda” prior to any statements or published materials.
Act 9: Child Choice Act
Children can choose their religious and their areas of academic and professional focus. The Government can reassign a child to a different area of focus if the child is determined to require retraining and refocusing based on poor performance, physical injury or strained mental capacity.
Act 10: Education Act
Humans will take three tests, which will decide their occupation and what their area of study will be there focus. The three test are (1) Physical Ability, (2) Test of Intelligence Among All Fields of Science Including Mathematics (calculators are allowed) and the (3) Skills Test, including full-name, what one thinks they are good at and what you have previously studied. All teachers must be over the age of 49. All teachers shall be tested and evaluated by the Government. The Government will be responsible for all costs of education. Colleges and University systems will be eliminated. Advanced future education will be provided by the Government at no cost to individuals.
Act 11: Supreme Act
Any one person can be granted “supreme-ship” by a representative of a region of the Ishist Regions of North America. All who are granted supreme-ship are protected. If an individual kills a “supreme” they will be sentenced to a life of labor in service to the community. Their entire family will be shamed for 1,000 years. Of course, if that family is able to redeem themselves they will no longer be shamed. Instead they will be honored. See Shame Act for information regarding Redemption. Supremes are above the law, yet they do not live in defiance of the law. Once a Supreme, an individual must only follow the following laws: Supreme Law 1 – A Supreme Shall Not Kill Without Reason; Supreme Law 2 – A Supreme must not exploit individuals; Supreme Law 3 – A Supreme must abide to all laws of honor and must agree with most Acts of Ishism. Supreme Law 4 – A Supreme shall not kill another Supreme or group of Supremes. Supreme Law 5 – No Supreme shall kill the Gustabov. Supreme Law 6 – A Supreme, if found denying any of these Supreme Laws, shall be punished with a quick but heavily painful death, as determined by the Gustabov.
Act 12: Region Act
The global land, water and resources controlled by Ishism will be divided into regions. Most regions will be divided geographically, North, South, East, West and Central. Each region will have self-determination regarding its name, its representative to the Council (See Representative Act).
Act 13: Shaming Act
The Ishist government may shame an individual, a family or both as a consequence for certain actions that are deemed to be inconsistent or undermining a Supreme or Ishism. If Shamed, an individual citizen, a family or group of citizens can earn Redemption through an honorable action, constant community service or accepting redemption from a Supreme or the Gustabov.
Act 14: Gustabov Act
The Gustabov is the global leader of all land, water and resources controlled by Ishism. The Gustabov is granted Supreme-ship by a previous Gustabov or a Representative. Every Gustabov must abide by all rules of Honor. A Gustabov can be removed from their position of global leadership with an act of at least 60% of Representatives voting that the specific Gustabov is unfit for their current leadership position. If a Gustabov is removed, that individual will lose their Supreme-ship and may be sentenced to death. Every 30 years the Representatives will hold an election of a possible new Gustabov. The existing Gustabov is eligible to be a candidate to be reappointed to repeat their service in this elevated position of leadership. Candidates must be granted Supreme-ship prior to being appointed as a candidate. For each election, three Candidates are nominated by the top Representatives and approved by all Representatives by a 60% vote. Representatives vote — not the people — to determine which of the three candidates will become the Gustabov. Whichever Candidate gets the most votes becomes the Gustabov immediately. The losing candidates remain Supremes, but are slightly Shamed by the government. If there is a tie vote, the sitting Gustabov shall vote and make the final determination of who will be the new Gustabov. The Gustabov has final decision-making authority over all matters, including the make up of the Council of Representatives. If a female Gustabov is elected, the name of the position will become Elevair. The Gustabov must determine what title they will be called. Nobody other than direct family relatives can address the Gustabov by their given name at birth.
Act 15: Honor Act
Citizens are recommended to abide by the rules of Honor. If a citizen or group of citizens do not abide by the rules of Honor, there is a slight chance of being shamed by the government at the discretion of the Gustabov.
Act 16: Challenge Act
Any individual is allowed to challenge any other individual to a duel of any kind (preferably to the death). An individual can be challenged for any of the following: 1) Property 2) A Political Position 3) Occupation 4) Personal Rights 5) Food and Drink.
Act 17: Marriage Act
Marriage is not provided or recommended by the State of Ishism.
Act 18: Food Rights Act
All people are guaranteed access to edible materials to sustain life. Hunger is not tolerated unless it is self-induced.
Act 19: License & Warrant to Kill Act
A License to Kill is exceptionally rare and is issued to Enforcers or anybody deemed appropriate to hold such a license as determined by a Gustabov or a Supreme Representative. No License to Kill may be used to assassinate a political figure. A Warrant to Kill a specific person or group of individuals must be obtained from a Judge, a Supreme or the Gustabov and must be obtained prior to exercising a License to Kill. A Warrant to Kill will cost an exceptionally large amount of capital to be paid in advance of the issuance of any Warrant to Kill. If a Warrant to Kill is not granted, the payment to the State is still surrendered in full. One does not have a License to Kill in order to apply for Warrant to Kill.
Act 20: Choice of Death Act
Any individual who has been sentenced to death by the Gustabov, a Supreme or Judge will have a choice regarding the manner in which their life is terminated.
Act 21: Scythe Act
Scythes are individuals who are empowered with permission to kill at will, helping to ensure the government retains power. They are stronger than Enforcers and are granted Scythedom from a Supreme, the Gustabov or a Head Scythe. Scythes must make sure that all members of The Assassins Creed are terminated and are no longer living, or do not pose a threat to the power of the government or Scythes themselves. Individuals who kill a Scythe will be sentenced to immediate death. A Scythe wears a white robe and leverage any weapon necessary for them to achieve their assigned tasks. There is only one Head Scythe, as appointed by the Gustabov. The Scythes may never enter into an alliance with the Assassins. Scythes must be trained in all forms of combat and must know the human body inside and out. Scythes are not allowed to spawn or to be in a relationship.
Act 22: Assassins Creed Act
Assassins are permitted to kill any individual at will, including but not limited to figures of political power. To become a Head Assassin, one must be granted to you by the Gustabov. There is only one Head Assassin, as appointed by the Gustabov. To become an Assassin, one must be granted this status by the Head Assassin subsequent to proper training. The Assassin Creed and mission is to destroy the Scythes, helping to ensure that the government does not become overly powerful, greedy, corrupt or abusive of power. The Assassins may never enter into an alliance with the Scythes. All Assassins must be trained in stealth combat, archery and must know the weakest, strongest and most painful points of the human being. Assassins are allowed to spawn and to be in a relationship.
Act 23: Writing Utensil Act
Approved writing utensils within the borders of Ishist controlled areas will be declared by the Gustabov or a Representative of the respective region of which they are responsible.